#include "light.hpp"

Light::Light(Material* _material,const Vector& _origin) : material(_material), origin(_origin)
{}

Light::~Light(void) { }

void Light::set_material(Material* _material) { material = _material; }

void Light::set_origin(const Vector& _origin) { origin = _origin; }

Material* Light::get_material(void) const { return material; }

Vector Light::get_origin(void) const { return origin; }


